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Jun 10
NDC Oslo 2024
10 - 14 June 2024
160
Speakers
45
Technologies
17
Workshops
170
Talks
Jun 12
How computers scribble
Alvin Bryan
1 hour
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Jun 13
Building a Robot Arm with .NET 8, Raspberry Pi, Blazor and SignalR
Peter Gallagher
1 hour
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Jun 13
Demystifying AI/ML for Application Developers
Alex Dunn
1 hour
Oslo Spektrum
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Jun 13
Part 2/2: Developing for the Apple Vision Pro
Taylor Troesh
1 hour
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Jun 13
Part 1/2: Developing for the Apple Vision Pro
Taylor Troesh
1 hour
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Jun 13
Underwhelming game development with PICO-8
Jonas Winje
1 hour
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Aug 26
Copenhagen Developers Festival 2024
26 - 30 August 2024
100
Speakers
5
Bands
100
Talks
10
Workshops
Aug 28
Hello (Virtual) World
Keren Kenzi
1 hour
-
Aug 28
Part 2/2: Hello (Virtual) Worlds
Keren Kenzi
1 hour
-
Aug 28
Part 1/2: Hello (Virtual) Worlds
Keren Kenzi
1 hour
-
Aug 28
The Forgotten AI of Video Games
Layla Porter
1 hour
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Aug 28
Build Your Own Game Engine in the Browser. No experience necessary, all experience welcome!
David Whitney
1 hour
-
Aug 29
From Pong to Playstation: The Evolution of Video Games
Wesley Cabus
1 hour
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Aug 29
Side Projects: The Unsung Heroes of Software Development
Rasmus Kromann-Larsen
1 hour
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Sept 9
NDC TechTown 2024
9 - 12 September 2024
50
Speakers
15
Technologies
10
Workshops
60
Talks
Oct 14
NDC Porto 2024
14 - 18 October 2024
80
Speakers
40
Technologies
6
Workshops
90
Talks
Jan 27
NDC London 2025
27 - 31 January 2025
100
Speakers
50
Technologies
12
Workshops
110
Talks
On demand courses
PWA For Games: An Enhanced Web Gaming Experience
stephen vinuya
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Life, the Universe, and JavaScript
Dylan Beattie
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Building a Game Boy emulator in .NET Core!
David Whitney
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Writing Cross Platform Games with MonoGame and .NET
Stephen Haunts
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How to build a classic adventure game with Blazor
Sander Molenkamp
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Building a Game Boy emulator in .NET Core!
David Whitney
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Building a Mobile Flight Simulator
Clifford Agius
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Rust games ... in your browser!
Thomas Heartman
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Writing a MMORPG game in Elm on both client and server
Martin Janiczek
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Evolutionary Learning vs. The Zerg: Training & Evolving Star Craft II AIs in Python
Alan Smith
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Making Every Game More Accessible with .NET and AI
Alex Dunn
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Down the Oregon Trail with Functional C#
Simon Painter
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Making Every Game and App More Accessible with .NET and AI
Alex Dunn
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Building Airplanes in the sky with serverless and low-code
Todd Whitehead
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PICKUP DATA - A Kafka Adventure Game
Kris Jenkins
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Parens of the Dead: Live pair programming and zombies
Magnar Sveen, Christian Johansen
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Building a level 5 autonomous vehicle (in TrackMania)
Manu Gopinathan, Malte Loller-Andersen
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The Metaverse and the location problem
Scott Leaman
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Building a Game Boy emulator in .NET Core!
David Whitney
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Emulating a Game Boy in .NET 6
Wesley Cabus
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Throw away your Xbox - The future of games is written in JavaScript
Opher Vishnia
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Keynote: Tech For Good - Using AI to Make Tech More Accessible
Alex Dunn
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Building games in .NET MAUI
Shaun Lawrence
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Building a Pan/Tilt/Zoom Live Streaming Camera Rig for Under $100
Todd Sharp
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Make a great-looking 3D landscape visualization!
Kristoffer Dyrkorn
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Lightning Talks
Audun Wigum Arbo, Adam Gaidi, Joakim Vindenes
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Lightning Talks 4
Benedicte Emilie Brækken, Per Haagensen, Erik André Jakobsen, Tor Kristen Haugen
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Lightning Talks 6
Ruth Merethe Granevang, Eugene Romero, Nils Otto Johansen, Kitty Toft
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Hacking the quarantine with Grafana & Electronics
Yonatan Mevorach
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Git, GitHub, and gaming
Michelle “MishManners” Duke
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Fantus! Puppeteering with Unreal Engine
Mattis Folkestad, Rune Røsting
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Playing Video Games One Frame at a Time
Ólafur Waage
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Choose your own adventure
Shaun Lawrence
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Hacking the quarantine with Grafana & Electronics
Yonatan Mevorach
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Playing Video Games One Frame at a Time
Ólafur Waage
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Lightning Talks
Bahman Nikkhahan, Sahar Sohrabi
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My Adventure in Flutter Gaming
Kamal Shree
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A Game Engine over a Workshop
Espen Sande-Larsen
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